Some final bits and pieces

These are a couple of things which I will not spend time on in class, as not everyone will need to use these techniques. You do need to know about them though and you may want to explore further and use them in your project work.


The 3DS Max user community produces scripted plugins which can help with your projects. Most need to be purchased but there are a few which are free to use. 2 Ones I have used in the past are Greeble and Ivy.


Video post

Video post is a way of adding to the end of the render process. This can be used to add special effects to your work. A more powerful way to do this is to use a package like Aftereffects, but 3DS Max does provide video post tools. In this example I have used video post to make a street light shine. Note that there are some limitations, as the effect is added to the end of the render it is not possible for the objects in the scene to interact with the light (as they have already been rendered.) This can mean that for instance the light can appear to shine through objects.

You may or may not need these techniques in your project, but make sure you know about them in case there is a question on the exam which touches on these techniques.


Motion capture

We are nearly at the end of your crash introduction to 3DS Max. This lesson we will look at motion capture animation

I have emailed you a link to a collection of motion capture files for you to use when you practice these skills.

More on animation

TQA3 students should watch this short video and follow along to learn how to use the physics in 3DS Max to create animation.


Then move on to learn how this can be applied to situations like this example of cloth simulation.

Head modelling

For those that might be interested in following up on the technique I used to model the lion head from a spline, this series of videos describe it well.

Sample project

TQA3 students are working on their first project and TQA2 students starting to model in 3D. It isn’t fair to ask you all to do something I can’t or wouldn’t do myself, so I spent some time over the weekend to complete the child’s toy project.

This is what I managed to get done.

Design Project – Child’s Toy



Week 4

TQA 3 students continue with the Canvas project. Make sure you compete all the stages in the design process and submit your work as you go. When you have your digital model we can prototype with the 3D printer.

TQA2 students work on this modelling tutorial.

Part 1 is at http://panopto.education.tas.gov.au/Panopto/Pages/Viewer.aspx?id=1ae99244-1aaf-455b-bdd7-76a6c35030d6

Part 2 is at http://panopto.education.tas.gov.au/Panopto/Pages/Viewer.aspx?id=1998691d-2ce1-4a08-91ea-9bff304c85fb

Next TQA3 exercise

The next exercise will demonstrate two important techniques.

  • The first is using a background image or template to guide modelling.
  • The second is to use a spline as an outline for a model.

Both these are important techniques that you will make great use of. In this simple example you will model a chess pawn.

The instructions are at  Pawn tutorial

These instructions are for an older version of the software, but I think you will be OK as you are getting quite familiar with the interface now.

Download this image to use as the reference image



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