Next TQA3 exercise

The next exercise will demonstrate two important techniques.

  • The first is using a background image or template to guide modelling.
  • The second is to use a spline as an outline for a model.

Both these are important techniques that you will make great use of. In this simple example you will model a chess pawn.

The instructions are at  Pawn tutorial

These instructions are for an older version of the software, but I think you will be OK as you are getting quite familiar with the interface now.

Download this image to use as the reference image


Progress report

TQA3 students have made good progress with their box modelling. I wold like to move on now to FFD modelling. If you want a preview watch this video

TQA2 students are getting a bit bogged down in the preliminaries of the design process. I would like to get you started designing, and since many of you are designing posters or images of some type a short introduction to Photoshop might be in order. Use the tools reference at this link to help you.

Photoshop tools reference

First Tutorial

A good way to learn modelling techniques is to follow tutorials. In this example we will model a viking helmet. This will cover basic use of the ribbon and also look at using symmetry to aid modelling. We will model one side of the helmet and then use a symmetry modifier to mirror the other side of the helmet.


Motion Capture

TASC 3 students are finishing their crash course on 3DS Max with motion capture animation. They will use some mocap files to animate a simple biped to create a simple cartoon.

This video demonstrates the process.


Moving right along…

Today the TASC 3 students will be looking at the MassFX modifier as a way of animating solid objects. This technique is an excellent way of creating realistic collisions as well as naturally behaving cloth.

TASC 2 students will be consolidating their modelling work with a new task. The aim is to learn to use subdivision and box modelling together.

These videos shows how to use MassFX to simulate animated objects.

Working with symmetry

The level 2 students should continue with their design project. Be finishing off your ‘investigation’ section now. If you are unsure what form this should take have a look at the exemplar in the gallery. Don’t forget to post your research to the forum for that section. Also don’t forget to apply for the first badge.

Level 3 students will continue with modelling. Today we will look at using symmetry by modelling a man. There is a clip added to your Lynda play list to get you help you out.



Week 2


TQA 2 students can continue with the design workshop. So far 4 people have uploaded design briefs and I have made some comments, so check on those. the rest should upload something today. Don’t forget to look at other briefs and comment, especially if you are having trouble getting started. The next stage for you is research.

TQA 3 students have mainly completed the first exercise. this was just to get you used to the interface and the basics of creating objects and working with them.  now we need to get onto some modelling. The first modelling technique is “box modelling” or “poly modelling”. This involves starting with a basic shape like a box and using the ribbon tools and modifiers to adjust the shape. There are Lynda tutorials on how to use all the tools in your playlist so make sure you watch those as you need to. Your task today is to model a car using the ribbon tools.



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