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Spline modelling

This session we will look at our third modelling workflow. I call this spline modelling, and essentially it involves using a background template to guide your modelling, and starting with an outline from the template to model your object. This is particularly useful for organic shapes like character heads etc.

First there are a playlist you can watch. It just gives you an idea of how to get started using a head modelling task as an example:

Now for the instructions on our modelling exercise click here
And this is the template image you should use:

ref-chess

Any questions? just ask.


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