TQA3 students should watch this short video and follow along to learn how to use the physics in 3DS Max to create animation.
Then move on to learn how this can be applied to situations like this example of cloth simulation.
For those that might be interested in following up on the technique I used to model the lion head from a spline, this series of videos describe it well.
TQA3 students are working on their first project and TQA2 students starting to model in 3D. It isn’t fair to ask you all to do something I can’t or wouldn’t do myself, so I spent some time over the weekend to complete the child’s toy project.
This is what I managed to get done.
TQA 3 students continue with the Canvas project. Make sure you compete all the stages in the design process and submit your work as you go. When you have your digital model we can prototype with the 3D printer.
TQA2 students work on this modelling tutorial.
The next exercise will demonstrate two important techniques.
- The first is using a background image or template to guide modelling.
- The second is to use a spline as an outline for a model.
Both these are important techniques that you will make great use of. In this simple example you will model a chess pawn.
The instructions are at Pawn tutorial
These instructions are for an older version of the software, but I think you will be OK as you are getting quite familiar with the interface now.
Download this image to use as the reference image
TQA3 students have made good progress with their box modelling. I wold like to move on now to FFD modelling. If you want a preview watch this video
TQA2 students are getting a bit bogged down in the preliminaries of the design process. I would like to get you started designing, and since many of you are designing posters or images of some type a short introduction to Photoshop might be in order. Use the tools reference at this link to help you.
A good way to learn modelling techniques is to follow tutorials. In this example we will model a viking helmet. This will cover basic use of the ribbon and also look at using symmetry to aid modelling. We will model one side of the helmet and then use a symmetry modifier to mirror the other side of the helmet.